In an interview this week, Relic General Manager Tarrnie Williams tells Will Wright that Scrum is the most widely used management methodology for game programming.
"We use Scrum.
That’s the way we manage our projects and we really like it. We’re big fans.
We’ve done our last three productions with it; Company of Heroes was done with it.
We transitioned midway through Dark Crusade, Soulstorm—although it was an external project. Certainly our end game was done that way.
Opposing Fronts and Dawn of War II were also done with Scrum.
Those projects have been finished on time, on budget with little or no overtime."
Eventually, it seems, all development teams everywhere will be Scrum shops, as those who Scrum are consistently out producing those who do not.
As more and more teams outside of software development begin to understand why Scrum works, the same will be true of other industries.
I don't expect all industries to endorse Scrum itself, but once they understand the problems that this tool solves for them, these industries will likely adopt other Perpetual Team methodologies.
If they do not, they will likely lose their businesses to those who do.
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